

At the same time, it's difficult to not make constant comparisons to its bigger brothers and feel like it comes up short. The game knows exactly what it is doing, and it's damn impressive that a small team managed to come so close to hitting the mark. In a way, it feels almost unfair to compare a smaller indie title to two of the most popular games of all time, but unfortunately, one can't avoid the comparison. That old bugbear, weapon durability, feels particularly bad here because I realized I didn't want to use that neat things I'd crafted out of fear of spending the time fixing it later, which felt like the bad kind of chore. The survival mechanics don't feel like they add anything, and they lack any real sense of satisfaction. As things progressed, I got increasingly frustrated and annoyed with the stuff in between that took me away from the fun segments. Early on, I was on board with the game feeling like an unofficial Shadow of the Colossus expansion pack. Praey for the Gods has excellent boss fights. With Zelda, there's a sense of freedom and exploration that Praey lacks, while Shadow of the Colossus was so laser-focused on the bosses that they dominated the entire game, with only small amounts of padding in between.


The survival mechanics detract from the fun of the game without adding much in return. "What if you combined Breath of the Wild and Shadow of the Colossus?" sounds great on paper, but it feels too disconnected for its own good. The biggest thing I can take away from Praey for the Gods is that it can show how too many mechanics can detract from the strong whole. Any durability that's spent on a meaningless skeleton-ghost-thing is durability that could've been spent on a giant yeti instead. There are smaller enemies to fight, but I felt like it was a waste to do so due to weapon breakage.

The equipment is very breakable, though, so you'll need to be prepared to take on giant foes and deal with your gear breaking during the battles. You need to collect material from the environment that you can use to craft the equipment. In addition, there is a crafting system to create items (like grappling hooks) and weapons (like bows) for combat. In easier difficulty modes, merely being well taken care of provides you with bonuses, but in harder modes, you'll face negatives. When you're cold, hungry and tired, you're far less capable against the giant foes. When you're well-fed and well-rested, you have more stamina and durability. Each of these things impacts your overall stats. In game terms, this means that you need to manage your exhaustion, hunger and temperature levels. The land of the gods is a giant frozen hellscape that's not meant for human survival, so you need to find ways to survive the trek between your targets. It draws from survival games and Zelda: Breath of the Wild. Praey deviates from its obvious inspiration in between the skirmishes. This is also part of the "expansion pack" feeling it feels very much like it expects you to have played its spiritual predecessor. Without that expectation, it's easy to imagine someone finding the controls to be frustrating or awkward. SotC fans will have a head start because while some of the buttons are different, the core "feel" of movement is very similar. I don't want to call them bad, but they require a fair amount of effort to learn. Unfortunately, that also includes the somewhat awkward and very ponderous controls. Few other games have captured the feel of Shadow of the Colossus as well as this. Yes, it feels familiar, but that's a good thing. I really like the designs and how incredibly epic it feels to fight one. Know that the gods trend toward far more inhuman looks than the Shadow of the Colossus creatures, and even one of the earliest is a giant wormlike creature that pelts the area with deadly blasts as you struggle to approach it. Each one is distinctive and interesting, and I'm loathe to spoil them for those who have avoided spoilers.
#PRAEY FOR THE GODS RATING HOW TO#
They are large epic encounters that task you with figuring out how to mount and kill something roughly 50 times your size - and that's at the small end. The fights against the gods are the high point of Praey.
